By Roberto Campos
Few games come out now-a-days
that really change the landscape of what video games can accomplish, but
BioWare’s Mass Effect series finds
itself among those games. Mass Effect
set out to be a trilogy that enabled players to make decisions that would affect
the subsequent games in the series, thus making each story unique to its
player. In 2007 BioWare launched the first game in the trilogy and hasn’t
looked back since, creating a universe that forced players to make choices
based on morality, containing captivating lore and engaging gameplay that puts
most sci-fi shooters to shame.
This tone is revisited
consistently throughout the game. BioWare constantly reminds players of the
threat which looms over all organic life if necessary forces are not obtained
to defeat the Reapers. It does this in ways of beautiful cinematic scenes which
depict the overwhelming power of the Reapers, and through Shepard’s conscience.
But most importantly through teammates.
Teammates, both past and present,
will be making appearances as squad mates throughout the game, which ones are
dependent on the decisions players have made in previous installments. The
dialogue players will experience with squad mates will give insight to how
their races are surviving and to their own thoughts on the task of defeating
the Reapers. Mass Effect 3 has a vast
amount of loose ends to tie up, Shepard’s only defeated two Reapers in the
franchise up to this point, and by having these conversations and storylines
with your teammates it brings stories full circle. It also provides Shepard,
and the player as well, with prospective on everything the galaxy is going
through and the vast thoughts on what should be done to survive.
The storylines that Shepard
undertakes to gather support for his cause will have players revisiting past
relationships with characters like Tali and Wrex, unless you killed him like
me, and will provide you deep insight to the cultures and customs of each of
their people. Each mission will give players a deeper understanding of how the
races feel and the problems they’ve faced long before humans joined the rest of
the galaxy. Players will be forced to fix many of the problems that races have
with each other, like the Salarians and Krogan, and make difficult decisions
that will influence the galaxy if they survive.
This makes Shepard like an errand boy as he fixes the galaxies problems
in hopes of its support to help retake Earth in return.
Running all of these errands will
provide for about 30 to 40 hours of gameplay, depending on how much of the side
quests you perform, when it is all said and done. In a remarkably short 40
hours BioWare manages to accomplish a successful and engaging story that will
having players fighting until the very end to see what lies at the conclusion.
When it comes to gameplay, Mass Effect has evolved in each
installment. Similar to Mass Effect 2,
the last entry allows players to upgrade weapons and select different pieces of
armor to fit their play style. In addition players can also make modifications
to their weapons to increase damage or decrease the weight to their weapons.
The addition of melee combat fits perfectly into combat and let’s players get
up and personally if they choose. The Omni-Blade is a personal favorite. Mass
Effect 3 provides similar upgrading system to their powers and power wheel
that the series has become known for which isn’t a bad thing, if it isn’t
broken don’t fix it. But there is one thing BioWare changed this time around
and that was the addition of multiplayer.
When some RPG (Role-Playing Game)
fans hear multiplayer they cringe, Bethesda (the creators of The Elder Scrolls
games) can attest to that. Multiplayer makes it mark as a fun distraction from
the story mode, if you really need to be distracted… you kind of have a galaxy
to save. Similar to Gears of Wars Horde Mode, players can choose class types,
like Vanguard or Infiltrator, and fight waves of enemies and accomplish
objectives assigned to them in real time.
Defeating enemies will provide experience used to level up, which allows
players to enhance powers. Credits are also obtained throughout each mission
and can be used to purchase baseball card-like packs that give players weapons,
Medi-gel and weapons mods.
In Conclusion
Mass Effect 3 finishes the series
strong and does justice to a franchise that was ambitious, revolutionary and
captivating. It engages players in a world and in many situations that seems
plausible. Creating an encapsulating inexperience, Mass Effect 3 is a game that is a must play for anyone who is a fan
of video games. Despite the minimal glitches that the game suffers, like
textures not loading properly and objects not being in cut-scenes, this game is
borderline perfection. In 40 hours it provides an experience a game like Skyrim
(which is 100+ hours) can only dream of accomplishing that short time. The Mass Effect trilogy ends with Mass Effect 3 and its finale tackles
what’s at the core of RPGs, the power to choose your own fate.
GRADE: 10/10




No comments:
Post a Comment